Fireworks: revButton

This button is based on the face button from the original controller design of Nintendo’s console project code named Revolution (Wii). This is supposed to emulate a transparent, clear, plastic button. It’s similar in concept to the aquaButton but the light source is coming from the left and it’s more squared off on the edges like a video game console controller button. Let’s get started.

Step 1

Using the Ellipse tool , create a circle on your canvas. Hold down the SHIFT key to make your shape maintain a 1:1 aspect ratio.

Set the fill options like the image below (#FFFFFF):

Set the stroke options like the image below (#999999):

Your object should now look similar to my example below.

Step 2

Using the Pointer tool , select this object and duplicate it (Press CTRL + C and then CTRL + V). Now go to Modify | Transform | Numeric Transform… and scale the object to 95%.

Set the fill options like the image below:

Set the fill gradient colors like the image below (#FFFFFF, #999999):

Set the stroke options to empty.

Drag out your fill handles so that they look similar to my example below.

Step 3

Using the Pointer tool, select the object that you just modified and duplicate it again like you did in step 2.

Numeric trasform it to 54 × 54 pixels (not percent).

Set the fill options like the image below:

Set the fill gradient like the image below (#FFFFFF, #FFFFFF, top right opacity = 0%):

Using the arrow keys, nudge the object to the right of the main base object and set the fill handles like my example image. See below.

Step 4

Using the Pointer tool, select the 95% scaled object from step 2 and duplicate it again. Move this object to the top of the list in the layers panel (or just press CTRL and up arrow until the object is on top). Numeric Transform it back to about 95% again.

Set the fill options like the image below:

Using the Ellipse tool draw a very large ellipse so that it slightly covers and arcs over the bottom half of your duplicated object. See below.

Step 5

Using the Pointer tool, hold down SHIFT and click on both object from step 4. Now go to Modify | Combine Paths | Punch.

With this new object still selected, set the fill gradient like the image below:

Drag the fill handles so that they look similar to my example image below.

Step 6

Deselect everything and your image should now look simiar to my example file below.

Final

I added a few optional effects to my final example to make it look a bit more like a controller button. I added a 25% opacity “A” on top of all of the other layers. I also added 2 drop shadows to the base object, a white and then a black shadow to give it reflective properties. See below.

And there you have it. I know this is a pretty complicated tutorial, but if you’ve followed my previous tutorials you shouldn’t have any problems.

Download the source PNG


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